You
can't help but appreciate the hard work and technical mastery that go into
an ascent of a route like Neil Bentley's Equilibrium, the world's first
E10 or 5.14 R/X. If you deride his ascent as the inevitable outcome of
toprope rehearsal than you're missing the point. Rehearsed or not, 5.14 is
fucking hard, especially under the duress of a nasty ground fall . . .
3.
Headpointing leaves us with a legacy of routes that matter: What's another
5.13 sport route, more or less? I can barely remember the name, much less
the moves, on a sport route after I've done it. Even the ones that take me
multiple days to redpoint quickly become but a faded smudge of memory
after enough time passes.
However, routes like Master's Edge, Parthenon Shot and Meshuga quickly
become the stuff of legend, and an ascent of one of these lines is not
something you're likely to forget. For up-and-coming climbers, these
routes represent mental and physical standards to aspire to, not simply
another a representative grade to tick off as the fingers grow stronger.
Cons:
1.
Headpointing leaves us with routes that are dangerous, if not lethal, to
try on-sight: Because these routes are rehearsed on top-route and because
the gear is often pre-placed, if not customized to the route, they are
very dangerous to try on-sight. I know that when I visit a new crag I like
to try as many routes on-sight as possible. It is one of the purest
pleasures to be had in our sport!
So of
course I'm bummed when I look over at a cherry line, something I might
fall on on-sight, only to hear that it's a "death route" and was led after
toprope rehearsal by the first ascensionist. But it stops there. I don't
get more than bummed and I certainly don't try to second-guess the
motivations of the first ascensionist. It's up to me to determine whether
I'm willing to try the route on-sight (a feat which has been accomplished
successfully on headpoint routes up to 13c) or walk around and drop a rope
down first.
Is it
the responsibility of the first ascensionist to ensure that their route be
on-sightable? Climbers have been putting up dangerous routes for decades
now, yet the debate rages on. A headpoint is a purely personal journey and
could be considered selfish in that it limits precludes the possibility of
subsequent on-sight ascents. It depends on whether you view putting up
routes as a personal accomplishment or a public service . . .
2. You
could get hurt or die: Big numbers are sexy, especially when accompanied
by the caveats "R" or "X." While no one that I know of has yet to die
while attempting a headpoint, there are plenty of tales of broken ankles,
shattered vertebrae and scary skull fractures resulting from long,
sometimes ground falls on these routes.
If
you're going to play this game you should do it for all the right reasons,
much like free soloing. Fame, glory and sponsorship are probably the wrong
reasons, and if you aren't completely invested in climbing the route for
the experience it provides you, then you may want to question your
motivation for sticking your neck out. Headpointing simply isn't for
everyone.
3.
Headpointing is cheating: Each new advance in climbing style, theory or
technology has inevitably given rise to vicious polemics. Examples include
the furor over Ray Jardine's use of Friends and Hangdogging on The Phoenix
in Yosemite or the mid-80's bolt wars around Boulder after Christian
Griffith and Dale Goddard imported sport climbing from France. Of course
now, Friends, bolts and hang-dogging are taken for granted as being
tactically acceptable, even necessary, by the bulk of the climbing
public.
There
are those who deride headpointing as cheating because of the extensive use
of top-roping to wire the moves on these routes. Yet these same critics
remain curiously silent in the face of new sport routes, many of them
chipped, with lofty grades like 14c and 14d. Rehearsal with a top-rope is
certainly no more debased than rehearsal with a bolt in your face, at your
knees or even below your feet. The process is basically the same.